Electronic Arts Inc

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  • EA’s Packaged Goods Segment’s Revenue Contribution Declined in 3Q15
    Earnings Report

    EA’s Packaged Goods Segment’s Revenue Contribution Declined in 3Q15

    Electronic Arts’ (EA) Packaged Goods segment includes games created and published by the company for consoles, handheld devices, and PCs.

    By Anne Shields
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    Company & Industry Overviews

    Who Owns Electronic Arts and How Has the Company Grown?

    By Kori Williams
  • why is electronic arts the worst company
    Get Real

    Why Electronic Arts May Still Be the 'Worst Company in America'

    By Rachel Curry
  • Is Electronic Arts Stock a Buy?
    Technology & Communications

    Is Electronic Arts Stock a Good Buy at These Prices?

    By Ambrish Shah
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    Earnings Report

    EA and Activision Look to Improve Their Profit Margins

    Electronic Arts expects its gross margin to be 72.1% by the end of fiscal 2017, rising from 69.2% in fiscal 2016, 68.3% in fiscal 2015, and 63.4% in fiscal 2014.

    By Adam Rogers
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    Earnings Report

    Sports Titles Helped Electronic Arts Exceed Analyst Expectations

    Sports titles led EA’s growth in 2Q16. In September 2015, EA launched FIFA 16 and NHL 16. According to the NPD Group, both games made the Top 10 Games list for September 2015.

    By Anne Shields
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    Technology & Communications

    A Look at the September 2017 Moving Averages for Electronic Arts

    Of the 23 analysts tracking EA, 18 gave the stock a “buy” recommendation, and five analysts recommended a “hold.” There were no “sell” recommendations from these analysts.

    By Adam Rogers
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    Miscellaneous

    What Analysts Recommend for Activision Blizzard in April 2017

    On April 24, 2017, Activision Blizzard (ATVI) generated investor returns of 46.8% in the trailing 12-month period and 3.6% in the trailing one-month period.

    By Adam Rogers
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    Earnings Report

    These Were EA’s Most Popular Games in Fiscal 2018

    Electronic Arts (EA) aims to grow its audience reach across gaming platforms.

    By Adam Rogers
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    Technology & Communications

    Electronic Arts on the Street: Analyst Expectations in July 2017

    In the trailing-12-month period, Electronic Arts (EA) stock has risen 48.9%. In the past month, its shares have declined 1%.

    By Adam Rogers
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    Earnings Report

    Zynga’s Prospects in the Mobile Gaming Industry

    Zynga closed 3Q17 with 19 million daily active users (or DAUs) on mobile, indicating that its mobile audience grew 19% YoY year-over-year.

    By Neha Gupta
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    Earnings Report

    Why Electronic Arts Shares Are Almost at an All-Time High

    Electronic Arts shares have risen more than 60% to date in 2015. Shareholders have benefited from the company’s performance through game launches and an increase in guidance.

    By Anne Shields
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    Company & Industry Overviews

    Health Care and Utilities Sectors: Best Performers on November 29

    The health care sector rose 0.65% on November 29. Alexion Pharm (ALXN) (+5.2%) and Centene (CNC) (+3.9%) are the top performers.

    By Val Kensington
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    Earnings Report

    How Zynga Is Spending Its Cash

    With Zynga (ZNGA) hitting profitability milestones in its recent quarters, its cash holdings have grown.

    By Neha Gupta
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    Technology & Communications

    Behind Take-Two Interactive’s Climb in August

    Take-Two Interactive saw its stock rise 23% in August 2017 and closed the month at $97.79. Take-Two is now trading 135% above its 52-week low of $41.7.

    By Adam Rogers
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    Company & Industry Overviews

    Micro-Transactions Are an Important Strategy for Electronic Arts

    Accounting for over $200 million in revenues, micro-transactions present users with the opportunity to buy items that enhance their gameplay.

    By Adam Rogers
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    Company & Industry Overviews

    Where’s the Money for Activision and Video Game Peers?

    Holiday video game sales figures shared by Sensor Tower and reported by Wall Street Journal reveal an interesting sector trend.

    By Ruchi Gupta
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    Earnings Report

    What Are Electronic Arts’ Key Revenue Drivers?

    Although Electronic Arts’ (EA) Mobile Gaming revenue rose 5% YoY (year-over-year) to $183 million in fiscal 3Q18, the firm’s Live Services’ net bookings rose 39% YoY to $787 million.

    By Adam Rogers
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    Basic Materials

    Scorecard Update: 5 Stocks I am Watching in a Turbulent Market

    It’s been 2 weeks since Market Realist’s CEO picked 5 stocks he was watching in the turbulent market, so let’s take a look back at how those picks have performance compared with the S&P 500.

    By JP Gravitt
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    Company & Industry Overviews

    Parsing Zynga’s Mobile Metrics

    One way to understand the prospects of digital publishers such as Zynga (ZNGA) is to look at mobile metrics, as mobile has become the preferred platform for playing digital games.

    By Neha Gupta
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    Company & Industry Overviews

    Why Zynga Is Prioritizing Its Research and Development Budget

    Zynga (ZNGA) funneled $69.2 million into R&D (research and development) in 1Q17. It turns out the company is tweaking how it spends its R&D budget.

    By Neha Gupta
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    Consumer

    Gaming Industry Struggles Continue with EA’s Top-Line Miss

    Electronic Arts missed top-line estimates but posted better-than-expected earnings in the third quarter.

    By Mohit Oberoi, CFA
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    Technology & Communications

    When Does EA Play Come to Game Pass?

    By Ruchi Gupta
  • Consumer

    Why the video gaming industry is attracting so much investment

    Mergers and acquisitions aren’t uncommon. In fact, they play an integral role in the growth of the video gaming industry.

    By Anne Shields
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    Earnings Report

    Exploring Electronic Arts’ Key Metrics in Fiscal 4Q17

    Electronic Arts’ (EA) international revenue accounted for 58.0% of its total fiscal 4Q17 revenue, whereas its North American revenue accounted for 42.0% of its total revenue.

    By Adam Rogers
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    Company & Industry Overviews

    How Activision Blizzard Views 2Q17 and Fiscal 2017

    In 2Q17, Activision plans to release a new Hearthstone expansion and the Overwatch Uprising event. Heroes of the Storm 2.0 is expected to be launched with additional content in 2017.

    By Adam Rogers
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    Technology & Communications

    Take-Two Crushed Its Earnings Estimates, Stock Fell 5%

    Take-Two Interactive (NASDAQ:TTWO) stock lost about 5% in after-hours trading on Wednesday following its results for the fourth quarter of fiscal 2020.

    By Ambrish Shah
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    Technology & Communications

    EA, TTWO, ATVI: Are Gaming Stocks a Good Bet in 2020?

    Gaming stocks have done well for investors over the years. Let’s look at whether Activision Blizzard, Take-Two Interactive, and EA are good bets for 2020.

    By Adam Rogers
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    Company & Industry Overviews

    Disney, Apple Set Sights on Activision Blizzard

    An Activision Blizzard–Disney merger is looking very possible. After months of stock price decline, Activision Blizzard (ATVI) has become an acquisition target for several companies.

    By Neha Gupta
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    Company & Industry Overviews

    EA Stock Could Spike after Strong Star Wars Launch

    EA launched Star Wars Jedi: Fallen Order on Friday, and the game’s early reviews are encouraging. EA’s valuation is $28.4 billion or 5.5x its forward sales.

    By Adam Rogers
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    Technology & Communications

    Cisco, SHOP, and AYX Lead Tech Sell-Off, Investors Sweat

    Investors are cautious about an upcoming slowdown. As expected, tech stocks like Cisco, Shopify, Alteryx, and others have led the sell-off.

    By Adam Rogers
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    Company & Industry Overviews

    Valuation and Upside Potential for EA, TTWO, and ATVI

    Gaming stocks have made a strong comeback in the last six months. Electronic Arts has a 12-month target price of $111.48—12.4% above its current price.

    By Adam Rogers
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    Company & Industry Overviews

    Gamescom 2019: Upcoming Titles on PS4 and Stadia

    Gamescom 2019 began this week with the announcement of some exciting cross-platform games. Developers certainly didn’t disappoint.

    By Puja Tayal
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    Company & Industry Overviews

    Are Video Games Really to Blame for Mass Shootings?

    On Monday, all gaming-related stocks dipped significantly. What came as a surprise was the news that caused this decline.

    By Puja Tayal
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    Earnings Report

    Take-Two Crushes Earnings Estimates, Gains Big after Hours

    Shares of leading gaming company Take-Two Interactive (TTWO) rose over 7% after earnings in after-hours trading on August 5. Here’s why.

    By Adam Rogers
  • uploads///EA Stock
    Earnings Report

    Why EA Stock Jumped after Its Q1 Results

    EA stock gained close to 6.0% in pre-market trading today.

    By Adam Rogers
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    Company & Industry Overviews

    EA’s Apex Legends 2 Disappoints, Sends Stock Lower

    Players’ response to EA’s Apex Legends 2, launched July 2, has been underwhelming and is concerning investors.

    By Adam Rogers
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    Company & Industry Overviews

    Why Apex Legends Is Critical for Electronic Arts

    The spectacular success of battle royale games such as Fortnite and PUBG has compelled Electronic Arts (EA) and peers to launch battle royale games of their own.

    By Adam Rogers
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    Company & Industry Overviews

    A Look at Electronic Arts’ Revenue and Earnings Growth

    Electronic Arts (EA) stock has gained 154.0% in the last five years, boosted by the company’s revenue and earnings growth.

    By Adam Rogers
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    Company & Industry Overviews

    E3 2019: The Big Announcements Shaping the Gaming Space

    E3, the annual Electronic Entertainment Expo, is underway in Los Angeles. It’s a trade event for the video gaming industry that sees leading gaming companies make important announcements—including new games. Here’s how the expo has been affecting the market so far—and what you can expect.

    By Mohit Oberoi, CFA
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    Company & Industry Overviews

    How Gaming Stocks Fared as Markets Wrapped the Worst Week of 2019

    Last week, Activision Blizzard (ATVI) fell 2.4%, while GameStop (GME) saw downward price action of 5.4%.

    By Mohit Oberoi, CFA
  • uploads///ea valuation
    Technology & Communications

    Electronic Arts’ Valuation Compared to Its Peers

    Electronic Arts has a forward PE ratio of 28.2x for 2019. The ratio might seem high given the company’s negative revenue and earnings growth.

    By Adam Rogers
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    Earnings Report

    Electronic Arts: What to Expect from the Earnings Growth

    The shift to digital gaming has driven the profit margins higher for Electronic Arts (EA) and its peers over the last few years.

    By Adam Rogers
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    Earnings Report

    What Impacted Electronic Arts’ Revenues in Fiscal 2019?

    Last year, Electronic Arts announced that it would delay the launch of its highly anticipated Battlefield V game to improve users’ experience.

    By Adam Rogers
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    Company & Industry Overviews

    How Take-Two’s Valuation Compares with Peers

    Take-Two Interactive (TTWO) has a forward PE ratio of 28.9x for 2019.

    By Adam Rogers
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    Company & Industry Overviews

    Red Dead Redemption 2 Is a Key Revenue Growth Driver for Take-Two

    Gaming companies such as Take-Two Interactive (TTWO), Electronic Arts (EA), and Activision Blizzard (ATVI) are highly dependent on popular franchises to drive sales.

    By Adam Rogers
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    Technology & Communications

    How Has Take-Two Interactive Performed In 2019?

    Take-Two Interactive is up 370% in the last five years and 156% in the last three years.

    By Adam Rogers
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    Company & Industry Overviews

    A Look at Activision Blizzard’s Valuation

    Activision Blizzard (ATVI) has a forward PE ratio of 35.9x for 2019.

    By Adam Rogers
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    Company & Industry Overviews

    A Look at Activision Blizzard’s 2019 Revenue and Earnings Growth

    The global gaming market continues to grow at a robust pace. The gaming market is expected to reach $150 billion this year.

    By Adam Rogers
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    Company & Industry Overviews

    Here’s What Investors Can Expect from Zynga’s Q1 Report

    Though 2018 was mostly a turnaround year, Zynga has said that it expects a great start to 2019.

    By Neha Gupta
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    Company & Industry Overviews

    Why Zynga May Put Its San Francisco Building on the Block

    Zynga (ZNGA) exited 2018 with $581 million in cash, but the company isn’t satisfied with this amount and wants to increase it.

    By Neha Gupta
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    Company & Industry Overviews

    Zynga Banks on New Products to Sustain Its Recovery

    According to Zynga (ZNGA), it’s planning to introduce new products to drive growth this year.

    By Neha Gupta
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    Company & Industry Overviews

    Except Electronic Arts, Gaming Stocks Had a Dismal Q1

    In the first quarter, Activision Blizzard and Take-Two Interactive Software saw downward price action of 1.5% and 8.3%, respectively.

    By Mohit Oberoi, CFA
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    Company & Industry Overviews

    EA’s Strategy behind Making Apex Legends Successful

    Gaming company Electronic Arts (EA) launched its battle royale shooter game, Apex Legends, on February 4.

    By Sanmit Amin
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    Consumer

    Wall Street Weighs In on Gaming Stocks in March

    Gaming stocks are having a mixed year so far. Electronic Arts has gained 25.5% YTD (year-to-date), but its peers haven’t fared so well.

    By Mohit Oberoi, CFA
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    Company & Industry Overviews

    Comcast Eyeing Asia Expansion

    Comcast (CMCSA) has joined the race to buy Nexon, South Korea’s largest videogame publisher, according to Reuters.

    By Ruchi Gupta
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    Company & Industry Overviews

    Electronic Arts Surges as Apex Legends Continues Its Strong Run

    Electronic Arts stock has seen significant buying interest on optimism over Apex Legends, its first free-to-play battle royale game.

    By Mohit Oberoi, CFA
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    Company & Industry Overviews

    Why Wall Street Fell in Love with Electronic Arts Stock

    Electronic Arts (EA) gained 6.8% today as of 10:45 AM EST.

    By Mohit Oberoi, CFA
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    Earnings Report

    ATVI’s Q4 Earnings: What’s the Word on Wall Street?

    Activision Blizzard (ATVI) is scheduled to release its fourth-quarter earnings results on February 12.

    By Mohit Oberoi, CFA
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    Company & Industry Overviews

    After Bungie Divorce, Activision Loses Wall Street’s Love

    Activision Blizzard opened sharply lower on January 11. As of 9:40 AM EST, Activision Blizzard has fallen 11.8%.

    By Mohit Oberoi, CFA
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    Company & Industry Overviews

    Are Analysts Turning Bearish on Gaming Stocks?

    Yesterday, SunTrust Robinson lowered Electronic Arts’ (EA) target price from $116 to $105.

    By Mohit Oberoi, CFA
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    Company & Industry Overviews

    Why Gaming Stocks Are a Safe Bet after Their Recent Price Fall

    The recent market pullback has resulted in several gaming stocks trading at 52-week lows.

    By Adam Rogers
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    Earnings Report

    What Are Activision Blizzard’s Key Revenue Growth Drivers?

    Activision Blizzard’s (ATVI) Call of Duty, World of Warcraft, and Candy Crush continue to be major drivers of its revenue growth.

    By Adam Rogers
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    Company & Industry Overviews

    Activision Blizzard’s Valuation Compared to Its Peers’

    We’ve already seen that Activision Blizzard’s’ (ATVI) revenues are expected to rise 4.6% in 2018 and 6.3% in 2019.

    By Adam Rogers
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    Company & Industry Overviews

    A Look at the Valuations for Gaming Stocks

    Activision Blizzard’s (ATVI) PE (price-to-earnings) ratio is 34.4x, which is higher than Electronic Arts’ (EA) PE ratio of 31.3x.

    By Adam Rogers
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    Company & Industry Overviews

    Why Activision Blizzard Aims to Target the Battle Royale Gaming Segment

    In March, the stock prices of gaming companies Activision Blizzard (ATVI), Take-Two Interactive (TTWO), and Electronic Arts (EA) fell, driven by concerns over the tremendous success of Epic Games’ Fortnite.

    By Adam Rogers
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    Earnings Report

    What Were EA’s Major Achievements in Fiscal 2018?

    Last year, Electronic Arts (EA) outlined its strategies for revenue growth. Driven by continued transformation, EA expanded its global player base and saw higher player engagement, live services, and subscriptions.

    By Adam Rogers
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    Consumer

    J.P. Morgan Initiates Coverage on Electronic Arts

    J.P. Morgan has an “overweight” rating on the stock with a 12-month price target of $150.

    By Adam Rogers
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    Company & Industry Overviews

    How Does Activision Blizzard Compare with Peers in Key Metrics?

    Activision Blizzard’s PE ratio is estimated at 41.06x for 2018, which is lower than Zynga’s PE ratio of 46.07x and Take-Two Interactive’s PE ratio of 74x.

    By Adam Rogers
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    Company & Industry Overviews

    These Were Activision Blizzard’s Top Selling Games in 2017

    Activision Blizzard’s (ATVI) Call of Duty was launched about 14 years ago and has been a favorite ever since.

    By Adam Rogers
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    Company & Industry Overviews

    Why Activision Blizzard’s Revenues Are Expected to Rise in Fiscal 2018

    Analysts expect Activision Blizzard’s (ATVI) revenues to rise 10.8% YoY (year-over-year) to $1.33 billion in 1Q18.

    By Adam Rogers
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    Technology & Communications

    Electronic Arts versus Analyst Price Target Estimates

    Electronic Arts (EA) has returned 44% in the trailing 12 months, 0.5% in the last month, and -1.6% in the trailing five days.

    By Adam Rogers
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    Company & Industry Overviews

    How EA Compares with Peers: Revenue Growth and Other Metrics

    In the table below, you can see that analysts expect revenue growth for Electronic Arts (EA) to continue in fiscal 2018 and beyond.

    By Adam Rogers
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    Company & Industry Overviews

    Why Electronic Arts Expects Revenue to Rise 5.3% in Fiscal 2018

    Electronic Arts (EA) expects GAAP (generally accepted accounting principles) revenue of $5.1 billion in fiscal 2018, a YoY (year-over-year) rise of 5.3% to $4.84 billion in fiscal 2017

    By Adam Rogers
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    Company & Industry Overviews

    Electronic Arts’ Performance since Fiscal 3Q18 Earnings

    Electronic Arts (EA) has generated returns of 5.4% since its fiscal 3Q18 earnings on January 30.

    By Adam Rogers
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    Company & Industry Overviews

    A Look at Electronic Arts’ Huge Player Base across Verticals

    EA’s FIFA franchise remains one of the leading games worldwide. It has approximately 42 million players on console platforms PlayStation (SNE) and Xbox (MSFT).

    By Adam Rogers
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    Company & Industry Overviews

    How Electronic Arts Tackled a Star Wars Battlefront II Issue

    Electronic Arts (EA) sold approximately 7 million units of Star Wars Battlefront II in the quarter that ended in December 2017.

    By Adam Rogers
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    Earnings Report

    Why Investors Are Optimistic about Electronic Arts

    EA could sell ~882,000 units of the much-awaited Star Wars Battlefront II in November 2017 compared to earlier estimates of ~1.7 million units.

    By Adam Rogers
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    Company & Industry Overviews

    What Games Drove EA’s Revenue in Fiscal 2Q18?

    Electronic Arts (EA) is optimistic that players will be attracted to Madden NFL 18 due to its emotional storyline, increase in competition, and greater depth.

    By Adam Rogers
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    Company & Industry Overviews

    Why Did Electronic Arts Acquire Respawn Entertainment?

    In November 2017, Electronic Arts (EA) announced an agreement to acquire Respawn Entertainment. Respawn is a gaming development studio.

    By Adam Rogers
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    Company & Industry Overviews

    Which Games Are Driving Digital Downloads for Electronic Arts?

    Management at Electronic Arts was surprised at the data released for full game downloads with respect to its games such as FIFA and Madden in fiscal 2Q18.

    By Adam Rogers
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    Company & Industry Overviews

    What Negatively Affected EA’s Stock Price Recently?

    Cowen reduced its price target and revenue forecast for EA as a result of lower-than-expected sales for the company’s Star Wars Battlefront II title.

    By Adam Rogers
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    Company & Industry Overviews

    EA and Activision Can Grow Their Long-Term Revenue

    Research firm Newzoo has estimated that worldwide gaming revenue will reach $116 billion in 2017 with more than 2.2 billion players.

    By Adam Rogers
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    Company & Industry Overviews

    Inside the Profit Margins of the 4 Biggest Gaming Companies

    Analysts expect Activision to post a net margin of 14.4% in fiscal 2017, 16.9% in fiscal 2018, and 19.5% in fiscal 2019.

    By Adam Rogers
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    Company & Industry Overviews

    What’s Affected Activision Blizzard’s Stock Price in 2017?

    Since the start of calendar 2017, Activision Blizzard’s (ATVI) stock price has risen over 75% to close at $63.93 on November 20.

    By Adam Rogers
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    Earnings Report

    Which Games Are Likely to Drive Revenue for Activision and EA?

    A broad portfolio of games for Activision Activision Blizzard (ATVI) has a broad portfolio of games across genres. A few years ago, the company banked on games like World of Warcraft, Skylanders, and Call of Duty to drive revenue. These three games accounted for almost 80% of the company’s total revenue in fiscal 2013. Peer company Take-Two […]

    By Adam Rogers
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    Earnings Report

    What Wall Street Expects from Electronic Arts in Fiscal 2Q18

    Analysts expect the US-based (SPY) gaming company Electronic Arts (EA) to post revenue of $1.18 billion in fiscal 2Q18, the quarter that ended on September 30, 2017.

    By Adam Rogers
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    Consumer

    Who in the Gaming Sector Might Lead in Revenue Growth?

    Analysts expect Zynga’s (ZNGA) revenue to rise 11.8% YoY in fiscal 2017 to $843.2 million and 8.7% YoY in fiscal 2018 to $916.7 million.

    By Adam Rogers
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    Company & Industry Overviews

    A Look at Digital Revenue Growth for Electronic Arts

    EA’s digital sales in fiscal 1Q18 rose 28% year-over-year to $681 million from $568 million in fiscal 1Q17, primarily driven by strength in its Live Services and Mobile businesses.

    By Adam Rogers
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    Company & Industry Overviews

    How Electronic Arts Expects to Drive Revenue Growth

    EA increased its research and development expenses from $294 million in fiscal 1Q17 to $325 million in fiscal 1Q18.

    By Adam Rogers
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    Company & Industry Overviews

    Why Electronic Arts Is Optimistic about Its Live Services Vertical

    EA’s Battlefield 1 community has over 21 million unique players, driven by extensive live services, in-game events, missions, and monthly updates.

    By Adam Rogers
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    Earnings Report

    Why Digital Revenues Are so Important for Activision and Electronic Arts

    Electronic Arts (EA) and Activision (ATVI) aim to build robust gaming portfolios to drive user engagement and revenue growth.

    By Adam Rogers
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    Company & Industry Overviews

    Understanding Zynga’s Strategy Shift

    Zynga (ZNGA) brought in executives who previously worked for its rival, Electronic Arts (EA), to try to turn around its fortunes.

    By Neha Gupta
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    Company & Industry Overviews

    Factors Driving Mobile, Console, and PC Gaming for Activision

    EA’s mobile gaming revenues rose 1.2% year-over-year to $175.0 million in 4Q17.

    By Adam Rogers
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    Earnings Report

    Can Electronic Arts Improve Its Profit Margins in Fiscal 2018?

    Electronic Arts (EA) expects its gross margin to be 74.9% by the end of fiscal 2018. It was 73.2% in fiscal 2017, 69.2% in fiscal 2016, and 68.3% in fiscal 2015.

    By Adam Rogers
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    Earnings Report

    How Mobile Gaming Continues to Drive EA’s Revenue

    EA added ship battles to Star Wars: Galaxy of Heroes in fiscal 3Q17, increasing the average game time per user to 155 minutes per day.

    By Adam Rogers
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    Company & Industry Overviews

    How Electronic Arts Is Improving Profit Margins

    Electronic Arts (EA) expects its gross margin to be 72.1% by the end of fiscal 2017.

    By Adam Rogers
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    Company & Industry Overviews

    What Electronic Arts’ Key Metrics Indicate

    Revenue from EA’s international markets fell 5.0% YoY (year-over-year) from $622.0 million in fiscal 3Q16 to $588.0 million in fiscal 3Q17.

    By Adam Rogers
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    Company & Industry Overviews

    What Are EA’s Most Important Gaming Franchises?

    Electronic Arts’ (EA) iconic game FIFA 17 was the best-selling console title in 2016.

    By Adam Rogers
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    Earnings Report

    How Are EA and Activision Improving Profit Margins?

    In 3Q16, Activision Blizzard’s digital revenues accounted for 85.7% of its total revenues, an increase from 63.5% in 3Q15 and 72.7% in 2Q16.

    By Adam Rogers
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