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Exploring Electronic Arts’ Key Metrics in Fiscal 4Q17

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International and North American revenues

Electronic Arts’ (EA) international revenue accounted for 58.0% of its total fiscal 4Q17 revenue, whereas its North American revenue accounted for 42.0% of its total revenue.

In fiscal 3Q17, EA’s international revenue accounted for 51.0% of its total revenue, and its North American revenue accounted for 49.0% of its total revenue.

Revenue from EA’s international markets rose 20.0% YoY (year-over-year), from $736.0 million in fiscal 4Q16 to $883.0 million in fiscal 4Q17. Revenue from its North American markets rose 13.0%, from $572.0 million to $644.0 million, in the same period.

In fiscal 4Q16, EA’s international revenue accounted for 56% of its total revenue, and its North American revenue accounted for ~44% of its total revenue.

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Revenue from full game downloads rose 70%

The company’s revenue from full game downloads rose significantly from $152.0 million in fiscal 4Q16 to $169.0 million in fiscal 3Q17 and $259 million in fiscal 4Q17.

Its revenue from extra content also rose 25.0% YoY from $317.0 million in fiscal 4Q16 to $397.0 million in fiscal 4Q17. Its revenue from packaged goods was flat YoY at $593 million in fiscal 4Q17.

EA was also the top publisher on the PlayStation 4 (SNE) and Xbox One (MSFT) consoles in the United States (SPY) and Europe in the quarter, according to estimates.

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