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Macroeconomic Analysis Why Haruhiko Kuroda Says Japan Is out of Deflation
According to Kuroda, “Japan’s economic activity and prices, as well as financial conditions, have improved substantially, and Japan’s economy is no longer in deflation.”Earnings Report Why Qualcomm’s Revenues Are Unlikely to Improve in Fiscal 2Q16
Qualcomm earns revenue by selling mobile chips and by licensing its technology to other handset makers. Let’s first look at the core business of QCT.Company & Industry Overviews Altria Group Reaffirms Its 2016 Projections
Altria Group (MO) has a market cap of $130.4 billion. It fell by 0.71% to close at $66.72 per share on September 7, 2016.Macroeconomic Analysis Japan’s Economy Exhibits Flat Growth, Abe Feels the Pressure
Japan’s economy showed no growth on a quarterly basis in 2Q16—compared to growth of 0.5% in the previous quarter and forecasts of a 0.2% expansion.Macroeconomic Analysis What Are the BoJ’s Projections for Economic Activity in Japan?
The Bank of Japan gave its economic outlook after the monetary policy meeting on July 29. The weak data are due to the slowdown in emerging economies.Company & Industry Overviews Take-Two Interactive Software Banks on Diverse Portfolio for Revenue Growth
Take-Two Interactive Software (TTWO) has seen its revenues increase from $825 million in fiscal 2012 to ~$1.4 billion in fiscal 2016.Company & Industry Overviews Is the Shift to Digital a Key Driver for the Gaming Industry?
The global distribution of digital games is expected to reach $12.9 billion in 2019 and should account for 19.6% of the industry’s overall gaming revenue.Company & Industry Overviews Video Gamers Cross All Age Groups in the US
According to the Entertainment Software Association (or ESA), 29% of all video game users are between 18–35 years of age, whereas 27% of players are below the age of 18.Company & Industry Overviews Action and Sports Genres Dominate the Video Gaming Space
According to Statista, shooter and action games dominate video game sales and account for 24.5% and 22.9%, respectively, of total sales in the US.Company & Industry Overviews The History of the Gaming Industry
Starting with a modest computer game developed in the 1940s, the video gaming industry has exploded as graphics and technology continue to advance. This series will look at the various trends and highlights that impact the gaming sector.Earnings Report Strong Holiday Sales Will Likely Drive Amazon’s Growth in December
Amazon is the largest e-commerce player in the world. It could beat its own guidance for the December quarter. It will announce its earnings next month.Company & Industry Overviews Toshiba to Implement Measures to Prevent Recurrence of Fraud
Toshiba is looking to start an evaluation system for the CEO and president of the company, in which 120 senior managers will hold a vote of confidence in January 2016.Miscellaneous Netflix’s Challenges in Acquiring Global Streaming Rights
Netflix has had difficulty in acquiring global streaming rights for content from media companies. This is due to its status as the sole buyer of streaming rights on a global basis.Macroeconomic Analysis The Voya Japan TOPIX Index Portfolio Class A (IJIAX): Historical Overview
The Voya Japan TOPIX Index Portfolio Class A is an index fund, not an actively managed mutual fund, so it necessarily tracks its benchmark index.Macroeconomic Analysis Ray Dalio’s Economic Principles: Why Is Japan Still Lagging?
Reviewing Ray Dalio’s economic principles template is helpful to understand the situation in Japan. It’s important to understand Japan’s challenges.Earnings Report GoPro’s Market Shares and Earnings Trend
In the camcorder market, GoPro (GPRO) has the leading market share of 47.50%. It’s followed by ION, Sony (SNE), and Polaroid.Earnings Report GoPro Increased Its Revenue and Geographical Reach
GoPro has expanded geographically to the EMEA and APAC countries. It has 40,000 retail outlets. GoPro’s revenue rose 126% in 2Q15.Macroeconomic Analysis Which Parts of Japan’s Economy Most Need Reform Right Now?
Japan needs to work on reducing the regulatory, political, and social barriers that hinder productivity and profitability in its economy.Earnings Report Electronic Arts Game Portfolio Includes Some Top Franchises
In this space, companies whose franchises have yet to make a mark spend considerably on marketing to raise customer awareness.Earnings Report EA’s Sports Titles Continue to Lead – FIFA 15 and Madden NFL
In 3Q15, Electronic Arts (EA) managed to report good revenue growth due to its major sports titles—Madden NFL mobile and FIFA 15 Ultimate Team mobile.Earnings Report Electronic Arts’ EA Studios develops key video game franchises
Electronic Arts’ (EA) EA Studios encompasses studios and development teams that create games and related content, franchises, and services.Earnings Report What concerns are hovering around NVIDIA’s stock?
A loss of technology leadership means that NVIDIA will lose its competitive advantage. This will lead to lower margins through lower revenues and increased R&D spending.