Take-Two Interactive Software Inc
Take-Two Interactive Missed Out on Codemasters, Investors Should Be Patient
Election Over, Market Still Undecided
We know the nation is politically divided, and now the market is showing us its split personality as well.
A Look at the September 2017 Moving Averages for Electronic Arts
Of the 23 analysts tracking EA, 18 gave the stock a “buy” recommendation, and five analysts recommended a “hold.” There were no “sell” recommendations from these analysts.
What Analysts Recommend for Activision Blizzard in April 2017
On April 24, 2017, Activision Blizzard (ATVI) generated investor returns of 46.8% in the trailing 12-month period and 3.6% in the trailing one-month period.
Electronic Arts on the Street: Analyst Expectations in July 2017
In the trailing-12-month period, Electronic Arts (EA) stock has risen 48.9%. In the past month, its shares have declined 1%.
Zynga’s Prospects in the Mobile Gaming Industry
Zynga closed 3Q17 with 19 million daily active users (or DAUs) on mobile, indicating that its mobile audience grew 19% YoY year-over-year.
How Zynga Is Spending Its Cash
With Zynga (ZNGA) hitting profitability milestones in its recent quarters, its cash holdings have grown.
Behind Take-Two Interactive’s Climb in August
Take-Two Interactive saw its stock rise 23% in August 2017 and closed the month at $97.79. Take-Two is now trading 135% above its 52-week low of $41.7.
5 Stocks I am Watching in a Turbulent Market
Looking across industries and sectors to gauge where we are as earnings winds down next week.
Where’s the Money for Activision and Video Game Peers?
Holiday video game sales figures shared by Sensor Tower and reported by Wall Street Journal reveal an interesting sector trend.
Scorecard Update: 5 Stocks I am Watching in a Turbulent Market
It’s been 2 weeks since Market Realist’s CEO picked 5 stocks he was watching in the turbulent market, so let’s take a look back at how those picks have performance compared with the S&P 500.
Parsing Zynga’s Mobile Metrics
One way to understand the prospects of digital publishers such as Zynga (ZNGA) is to look at mobile metrics, as mobile has become the preferred platform for playing digital games.
Why Zynga Is Prioritizing Its Research and Development Budget
Zynga (ZNGA) funneled $69.2 million into R&D (research and development) in 1Q17. It turns out the company is tweaking how it spends its R&D budget.
Gaming Industry Struggles Continue with EA’s Top-Line Miss
Electronic Arts missed top-line estimates but posted better-than-expected earnings in the third quarter.
How Activision Blizzard Views 2Q17 and Fiscal 2017
In 2Q17, Activision plans to release a new Hearthstone expansion and the Overwatch Uprising event. Heroes of the Storm 2.0 is expected to be launched with additional content in 2017.
Take-Two Crushed Its Earnings Estimates, Stock Fell 5%
Take-Two Interactive (NASDAQ:TTWO) stock lost about 5% in after-hours trading on Wednesday following its results for the fourth quarter of fiscal 2020.
EA, TTWO, ATVI: Are Gaming Stocks a Good Bet in 2020?
Gaming stocks have done well for investors over the years. Let’s look at whether Activision Blizzard, Take-Two Interactive, and EA are good bets for 2020.
EA Stock Could Spike after Strong Star Wars Launch
EA launched Star Wars Jedi: Fallen Order on Friday, and the game’s early reviews are encouraging. EA’s valuation is $28.4 billion or 5.5x its forward sales.
Is Sony a Solid Bet in an Uncertain Economy?
Sony (SNE) has long had a reputation for being a formidable global brand. Amid current market uncertainty, is its stock promising?
Valuation and Upside Potential for EA, TTWO, and ATVI
Gaming stocks have made a strong comeback in the last six months. Electronic Arts has a 12-month target price of $111.48—12.4% above its current price.
Are Video Games Really to Blame for Mass Shootings?
On Monday, all gaming-related stocks dipped significantly. What came as a surprise was the news that caused this decline.
Take-Two Crushes Earnings Estimates, Gains Big after Hours
Shares of leading gaming company Take-Two Interactive (TTWO) rose over 7% after earnings in after-hours trading on August 5. Here’s why.
E3 2019: The Big Announcements Shaping the Gaming Space
E3, the annual Electronic Entertainment Expo, is underway in Los Angeles. It’s a trade event for the video gaming industry that sees leading gaming companies make important announcements—including new games. Here’s how the expo has been affecting the market so far—and what you can expect.
How Take-Two Interactive Benefits from a Growing Gaming Industry
The global games industry is expected to reach $183 billion by the end of 2022, up from $130 billion in 2017.
What Games Could Drive Take-Two’s Sales in 2020 and Beyond?
Take-Two’s 2K and Gearbox Software also released Borderlands: Game of the Year Edition for PC, PlayStation 4 (SNE), and Xbox One (MSFT).
Take-Two Stock Has Gained 8.5% in May
Gaming company Take-Two Interactive (TTWO) has gained just over 2% since the start of 2019.
How Gaming Stocks Fared as Markets Wrapped the Worst Week of 2019
Last week, Activision Blizzard (ATVI) fell 2.4%, while GameStop (GME) saw downward price action of 5.4%.
Electronic Arts’ Valuation Compared to Its Peers
Electronic Arts has a forward PE ratio of 28.2x for 2019. The ratio might seem high given the company’s negative revenue and earnings growth.
Electronic Arts: What to Expect from the Earnings Growth
The shift to digital gaming has driven the profit margins higher for Electronic Arts (EA) and its peers over the last few years.
How Take-Two’s Valuation Compares with Peers
Take-Two Interactive (TTWO) has a forward PE ratio of 28.9x for 2019.
What Games Are Important for Take-Two’s Revenue Growth?
Take-Two Interactive (TTWO) will be banking on games such as Red Dead Redemption 2, NBA 2K19, and WWE 2K19 to drive sales in fiscal 2019 and beyond.
Red Dead Redemption 2 Is a Key Revenue Growth Driver for Take-Two
Gaming companies such as Take-Two Interactive (TTWO), Electronic Arts (EA), and Activision Blizzard (ATVI) are highly dependent on popular franchises to drive sales.
How Has Take-Two Interactive Performed In 2019?
Take-Two Interactive is up 370% in the last five years and 156% in the last three years.
A Look at Activision Blizzard’s Valuation
Activision Blizzard (ATVI) has a forward PE ratio of 35.9x for 2019.
A Look at Activision Blizzard’s 2019 Revenue and Earnings Growth
The global gaming market continues to grow at a robust pace. The gaming market is expected to reach $150 billion this year.
Here’s What Investors Can Expect from Zynga’s Q1 Report
Though 2018 was mostly a turnaround year, Zynga has said that it expects a great start to 2019.
Why Zynga May Put Its San Francisco Building on the Block
Zynga (ZNGA) exited 2018 with $581 million in cash, but the company isn’t satisfied with this amount and wants to increase it.
Zynga Banks on New Products to Sustain Its Recovery
According to Zynga (ZNGA), it’s planning to introduce new products to drive growth this year.
Except Electronic Arts, Gaming Stocks Had a Dismal Q1
In the first quarter, Activision Blizzard and Take-Two Interactive Software saw downward price action of 1.5% and 8.3%, respectively.
Wall Street Weighs In on Gaming Stocks in March
Gaming stocks are having a mixed year so far. Electronic Arts has gained 25.5% YTD (year-to-date), but its peers haven’t fared so well.
Electronic Arts Surges as Apex Legends Continues Its Strong Run
Electronic Arts stock has seen significant buying interest on optimism over Apex Legends, its first free-to-play battle royale game.
Why Wall Street Fell in Love with Electronic Arts Stock
Electronic Arts (EA) gained 6.8% today as of 10:45 AM EST.
ATVI’s Q4 Earnings: What’s the Word on Wall Street?
Activision Blizzard (ATVI) is scheduled to release its fourth-quarter earnings results on February 12.
Mattel Stock Fell 37.8% in 2018, Sales Deteriorated
On a YTD (year-to-date) basis, Mattel (MAT) stock has fallen 37.8% to $9.56 as of December 21. Mattel is facing soft business trends in China.
Why Is Hasbro Stock Down 11.4% Year-to-Date?
Hasbro (HAS) and other toymakers in the United States have been left in the lurch due to the Toys “R” Us store closures.
Analysts Remain Bullish on Hasbro Entering into 2019
Renowned toymaker Hasbro (HAS) has had a rough year due to the liquidation of Toys “R” Us.
Why Gaming Stocks Are a Safe Bet after Their Recent Price Fall
The recent market pullback has resulted in several gaming stocks trading at 52-week lows.
What Are Activision Blizzard’s Key Revenue Growth Drivers?
Activision Blizzard’s (ATVI) Call of Duty, World of Warcraft, and Candy Crush continue to be major drivers of its revenue growth.
Activision Blizzard’s Valuation Compared to Its Peers’
We’ve already seen that Activision Blizzard’s’ (ATVI) revenues are expected to rise 4.6% in 2018 and 6.3% in 2019.
How Mattel Stock Reacted to Third-Quarter Results
Mattel (MAT) reported its third-quarter results on October 25, and the stock fell 2.8% on October 26. It missed its top- and bottom-line estimates.
Why Hasbro’s Third-Quarter Revenue Declined 12%
Hasbro’s (HAS) third-quarter revenues of $1.57 billion missed analysts’ projection of $1.71 billion.
Analysts Revise Targets for Hasbro after Dismal Third Quarter
On October 22, toymaker Hasbro (HAS) announced disappointing results for the third quarter of fiscal 2018.
A Look at the Valuations for Gaming Stocks
Activision Blizzard’s (ATVI) PE (price-to-earnings) ratio is 34.4x, which is higher than Electronic Arts’ (EA) PE ratio of 31.3x.
Our 10, Make That 11, Stocks to Buy Scorecard
Our belief is that you have to be a stock picker today. The Nasdaq (QQQ) is up 8% this year and Dow Jones Industrial Average (DIA) is down 1%.
Why Activision Blizzard Aims to Target the Battle Royale Gaming Segment
In March, the stock prices of gaming companies Activision Blizzard (ATVI), Take-Two Interactive (TTWO), and Electronic Arts (EA) fell, driven by concerns over the tremendous success of Epic Games’ Fortnite.
How Does Activision Blizzard Compare with Peers in Key Metrics?
Activision Blizzard’s PE ratio is estimated at 41.06x for 2018, which is lower than Zynga’s PE ratio of 46.07x and Take-Two Interactive’s PE ratio of 74x.
These Were Activision Blizzard’s Top Selling Games in 2017
Activision Blizzard’s (ATVI) Call of Duty was launched about 14 years ago and has been a favorite ever since.
Why Activision Blizzard’s Revenues Are Expected to Rise in Fiscal 2018
Analysts expect Activision Blizzard’s (ATVI) revenues to rise 10.8% YoY (year-over-year) to $1.33 billion in 1Q18.
Electronic Arts versus Analyst Price Target Estimates
Electronic Arts (EA) has returned 44% in the trailing 12 months, 0.5% in the last month, and -1.6% in the trailing five days.
How EA Compares with Peers: Revenue Growth and Other Metrics
In the table below, you can see that analysts expect revenue growth for Electronic Arts (EA) to continue in fiscal 2018 and beyond.
Why Electronic Arts Expects Revenue to Rise 5.3% in Fiscal 2018
Electronic Arts (EA) expects GAAP (generally accepted accounting principles) revenue of $5.1 billion in fiscal 2018, a YoY (year-over-year) rise of 5.3% to $4.84 billion in fiscal 2017
Which Games Are Driving Digital Downloads for Electronic Arts?
Management at Electronic Arts was surprised at the data released for full game downloads with respect to its games such as FIFA and Madden in fiscal 2Q18.
EA and Activision Can Grow Their Long-Term Revenue
Research firm Newzoo has estimated that worldwide gaming revenue will reach $116 billion in 2017 with more than 2.2 billion players.
Inside the Profit Margins of the 4 Biggest Gaming Companies
Analysts expect Activision to post a net margin of 14.4% in fiscal 2017, 16.9% in fiscal 2018, and 19.5% in fiscal 2019.
What’s Affected Activision Blizzard’s Stock Price in 2017?
Since the start of calendar 2017, Activision Blizzard’s (ATVI) stock price has risen over 75% to close at $63.93 on November 20.
Which Games Are Likely to Drive Revenue for Activision and EA?
A broad portfolio of games for Activision Activision Blizzard (ATVI) has a broad portfolio of games across genres. A few years ago, the company banked on games like World of Warcraft, Skylanders, and Call of Duty to drive revenue. These three games accounted for almost 80% of the company’s total revenue in fiscal 2013. Peer company Take-Two […]
Who in the Gaming Sector Might Lead in Revenue Growth?
Analysts expect Zynga’s (ZNGA) revenue to rise 11.8% YoY in fiscal 2017 to $843.2 million and 8.7% YoY in fiscal 2018 to $916.7 million.
NVIDIA and AMD Both Made Top 5 Tech Stock List
While the S&P 500 Index (SPY) has risen 11.8% year-to-date (or YTD), the tech-heavy NASDAQ Composite Index (QQQ) has jumped 19.9%.
A Look at Digital Revenue Growth for Electronic Arts
EA’s digital sales in fiscal 1Q18 rose 28% year-over-year to $681 million from $568 million in fiscal 1Q17, primarily driven by strength in its Live Services and Mobile businesses.
How Electronic Arts Expects to Drive Revenue Growth
EA increased its research and development expenses from $294 million in fiscal 1Q17 to $325 million in fiscal 1Q18.
Factors Driving Mobile, Console, and PC Gaming for Activision
EA’s mobile gaming revenues rose 1.2% year-over-year to $175.0 million in 4Q17.
Can Electronic Arts Improve Its Profit Margins in Fiscal 2018?
Electronic Arts (EA) expects its gross margin to be 74.9% by the end of fiscal 2018. It was 73.2% in fiscal 2017, 69.2% in fiscal 2016, and 68.3% in fiscal 2015.
How Electronic Arts Is Improving Profit Margins
Electronic Arts (EA) expects its gross margin to be 72.1% by the end of fiscal 2017.
Take-Two Interactive Overbought, Trading at a Discount
US-based (SPY) Take-Two Interactive Software (TTWO) generated investor returns of 54.8% in the trailing 12 months and 13.1% in the trailing one month.
Digital Transformation Drives Electronic Arts’s Revenues in Fiscal 1Q17
Electronic Arts’s (EA) digital revenues accounted for 83.2% of its non-GAAP revenues in fiscal 1Q17. Its digital revenues also rose by 6.8% year-over-year to $568 million in fiscal 1Q17.
Richard Bernstein Sees an Improvement in Emerging Markets
Though Richard Bernstein Advisors doesn’t find emerging markets wildly attractive at the moment, it does find them better than Japan.
Which Gaming Franchises Are Expected to Drive Revenues for TTWO?
Take-Two Interactive Software’s (TTWO) most successful franchise, Grand Theft Auto (or GTA), has sold over 235 million units worldwide.
Take-Two Interactive Software Banks on Diverse Portfolio for Revenue Growth
Take-Two Interactive Software (TTWO) has seen its revenues increase from $825 million in fiscal 2012 to ~$1.4 billion in fiscal 2016.
The Grand Theft Franchise’s Importance to Take-Two Interactive
In this series, we will look at the trends impacting the long-term performance of Take-Two Interactive Software (TTWO). TTWO’s Grand Theft Auto V has sold over 65 million units globally and across all platforms.
How Did the US Video Gaming Industry Perform in 2015?
The ESA stated that the video game industry in the US is one of the country’s fastest-growing sectors. In 2012, the video game industry added $6.2 billion to the US economy.
Why Did the Share Price of Electronic Arts Rise on May 11?
On May 11, 2016, Electronic Arts (EA) announced its fiscal 4Q16 and 2016 results. EA declared revenues of $924 million in 4Q16, easily beating analyst estimates of $886.4 million.
Grand Theft Auto Continues to Generate Revenues for Take-Two
Take-Two Interactive’s (TTWO) video game Grand Theft Auto has sold over 60 million units globally and across all platforms. The game also entered the Guinness World Records as the fastest videogame to gross $1 billion.
Why EA’s Trading below Moving Averages after Q3 Earnings
Electronic Arts (EA) generated investor returns of 17.8% in the trailing 12 months and -6.6% in the trailing one month
Should You Invest in Electronic Arts?
Along with its move toward the digital space, console upgrades are the reason Electronic Arts stock returned 66% to shareholders in 2013 and 105% in 2014.
Why Greenlight Capital opened a new position in McDermott
An August report on Bloomberg said the company was a potential takeover target on the back of a share price decline due to cost overruns at some of its projects.