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  • uploads///Mario Kart Tour
    Company & Industry Overviews

    Mario Kart Tour Is Coming to Android, iPhone Soon

    Nintendo’s long-awaited Mario Kart Tour is finally releasing on September 25. The company tweeted the official release date on August 26.

    By Sirisha Bhogaraju
  • uploads///Gsame console
    Company & Industry Overviews

    Buckle Up—Gamescom 2019 Is Coming

    After the E3 2019 (Electronic Entertainment Expo) in June, gamers are getting ready for the next big gaming event, Gamescom 2019.

    By Puja Tayal
  • uploads///Nintendo Switch_Super Mario
    Company & Industry Overviews

    Can Tencent Help Nintendo Enter China’s Gaming Space?

    There is a lot of buzz around gaming leader Nintendo, which is partnering with the world’s largest gaming company, Tencent, to enter the Chinese market.

    By Puja Tayal
  • uploads///AdobeStock_
    Consumer

    China’s PMI Contracts Again: US Trade War Continues to Sting

    The Chinese Census Statistics Bureau released the data for China’s official manufacturing PMI for July today.

    By Anuradha Garg
  • uploads///PART
    Company & Industry Overviews

    Nintendo’s Ups and Downs at E3 2019

    Nintendo (NTDOY) doesn’t do press conferences at the annual E3 event in Los Angeles. However, the company does live streaming that features upcoming releases. At this year’s expo, Nintendo made several major announcements. The company announced that Animal Crossing: New Horizons—which was previously slated for release this year—will now be delayed until March 2020. But it also said that a sequel to The Legend of Zelda: Breath of the Wild is in the works.

    By Mohit Oberoi, CFA
  • uploads///Tencent gaming growth Q
    Company & Industry Overviews

    Why Nintendo Stock Surged More than 14% on April 22

    Nintendo (NTDOY) recently announced that it’s selling its Switch console in China in partnership with gaming giant Tencent (TCEHY).

    By Sanmit Amin
  • uploads///Screenshot    at
    Real Insights

    How Nintendo Transformed Gaming

    Many companies across the world are realizing the potential of esports and discovering that a lot of money can be made in the esports market.

    By VanEck
  • uploads///video games
    Tech & Comm Services

    What Microsoft’s PlayFab Acquisition Tells Us

    Now that we’ve discussed how PlayFab’s acquisition could complement Microsoft’s Azure gaming capabilities, we have to wonder what the acquisition indicates.

    By Anne Shields
  • uploads///simplygon
    Miscellaneous

    How Microsoft Could Benefit from Simplygon Acquisition

    Last week, Microsoft announced the acquisition of Simplygon in the AR (augmented reality) space.

    By Anne Shields
  • Company & Industry Overviews

    So Far, It’s Been an Average 2016 for AEPGX

    The American Funds EuroPacific Growth Fund Class A (AEPGX) has been an above average performer among the 12 funds chosen for this review.

    By David Ashworth
  • Company & Industry Overviews

    Depressed Consumer Spending Hurt the Fidelity Advisor Overseas Fund

    The Fidelity Advisor Overseas Fund – Class A (FAOAX) has emerged as a below-average performer in YTD 2016 among the 12 funds chosen for this review.

    By David Ashworth
  • uploads///video game sales
    Tech & Comm Services

    What Helped Microsoft’s Xbox One Win Its ‘Best-Selling Console’ Title?

    On August 4, 2016, Microsoft launched the most recent version of Xbox One—Xbox One S. Xbox One now sells for ~$250, whereas Xbox One S starts at $300.

    By Anne Shields
  • uploads///
    Company & Industry Overviews

    A Look at Electronic Arts’s Move from HD Consoles to Mobile

    According to a research report by Newzoo, the global gaming market will reach $99.6 billion in revenues in 2016.

    By Adam Rogers
  • uploads///
    Company & Industry Overviews

    Is Virtual Reality the Next Big Driver in the Gaming Space?

    According to a KZeroWorldswide report, the consumer VR market is expected to total $5.2 billion by 2018.

    By Adam Rogers
  • uploads///
    Company & Industry Overviews

    Sony PlayStation and Microsoft Xbox Sales Drive Console Market

    In December 2015, the sales of the Japan-based Sony (SNE) PlayStation 4 and Xbox One (MSFT) recorded their best sales ever.

    By Adam Rogers
  • uploads///Portfolio Breakdown of the SAESX
    Fund Managers

    SAESX and How It Has Changed in 2016

    Consumer discretionary, information technology, and telecom services form the core of SAESX. Combined, these three form 55% of the fund’s portfolio.

    By David Ashworth
  • uploads///gaming acquisitions
    Company & Industry Overviews

    Why Is Microsoft Keen on the PC Market despite Its Softness?

    According to the Game Developers Conference State of the Industry 2016 survey, the PC is the top gaming platform in terms of developer support.

    By Anne Shields
  • uploads///
    Company & Industry Overviews

    Will Sony’s Smartphone Games Be a Key Revenue Driver?

    Last week, Japan’s (EWJ) Sony Corporation (SNE) announced that it will start making smartphone games for Apple’s (AAPL) iPhone as well as for Android (GOOG) phones.

    By Adam Rogers
  • Company & Industry Overviews

    AEPGX’s Low Volatility and Low Returns: What Does This Mean?

    The American Funds EuroPacific Growth Fund (AEPGX) has been in existence since April 1984.

    By David Ashworth
  • uploads///Portfolio Breakdown of the PRJPX
    Fund Managers

    A Portfolio Scan of the T. Rowe Price Japan Fund in 2015

    The T. Rowe Price Japan Fund (PRJPX) is well diversified with 78 holdings as of December 2015. It was managing assets worth $330.08 million at the end of December.

    By David Ashworth
  • uploads///Voya Japan TOPIX Index Portfolio Class A
    Macroeconomic Analysis

    How the Voya Japan TOPIX Index Portfolio Class A Fared in September 2015

    The Voya Japan TOPIX Index Portfolio fell by 6.7% in September 2015 from the previous month.

    By David Ashworth
  • uploads///Brown Advisory WMC Japan Alpha Opportunities Fund
    Macroeconomic Analysis

    How the Brown Advisory-WMC Japan Alpha Opportunities Fund Fared in September 2015

    Performance evaluation The Brown Advisory-WMC Japan Alpha Opportunities Fund (BIAJX) fell by 6.7% in September 2015 from the previous month. In the three- and six-month periods ending September 30, the fund fell by 13.5% and 7.7%, respectively. However, in the YTD (year-to-date) period, the fund was up by 2.9%. For all periods mentioned above except […]

    By David Ashworth
  • uploads///DIS Interactive yearly op income
    Company & Industry Overviews

    Disney Interactive Steps Up Its Game

    Disney Interactive has been suffering losses for quite some time, but in fiscal 2014, the segment turned profitable. The reason was the success of one console game: Disney Infinity.

    By Shirley Pelts
  • uploads///Rev dist by segment H
    Company & Industry Overviews

    Disney Merges Disney Consumer Products and Disney Interactive

    On June 29, Disney announced it will merge two of its stand-alone segments into one. Disney Consumer Products and Disney Interactive will become Disney Consumer Products and Interactive Media.

    By Shirley Pelts
  • uploads///surface performance
    Earnings Report

    Why Microsoft expects to post solid revenues in the near future

    A 25% increase in revenues from Surface tablets contributed to the success of Microsoft’s Devices and Consumer division.

    By Anne Shields
  • uploads///consoles
    Tech & Comm Services

    AMD targets gaming market for its semi-custom chip operations

    At the Game Developers Conference (or GDC) in March 2013, AMD (AMD) launched its unified “gaming strategy” for the global gaming market. The strategy included consoles, cloud platforms, tablets, and PCs.

    By Anne Shields
  • A lucrative sector: Why you should look to Asia’s gaming markets
    Tech & Comm Services

    A lucrative sector: Why you should look to Asia’s gaming markets

    With each passing day, the prices for handsets such as Google’s (GOOGL) Android and Apple (AAPL) iOS devices are falling. This trend has played a key role in the popularity of games, especially among youth, benefiting the gaming industry.

    By Anne Shields
  • Tech & Comm Services

    Microsoft keeps up with gaming trends by acquiring Minecraft

    Microsoft’s (MSFT) acquisition of Minecraft has created a lot of interest in the market. Minecraft, a video game developed by Swedish company Mojang and developer Markus Persson, launched in 2009.

    By Anne Shields
  • Microsoft acquires Mojang, the popular developer of Minecraft
    Tech & Comm Services

    Microsoft acquires Mojang, the popular developer of Minecraft

    In September 2014, Microsoft (MSFT) announced its acquisition of Mojang, a Swedish company popular for its game Minecraft, for $2.5 billion.

    By Anne Shields
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