How Electronic Arts Is Looking to Break Out
Despite posting a 7.4% revenue growth in the December quarter, or fiscal 3Q17, Electronic Arts (EA) stock has moved nowhere.
Holiday video game sales figures shared by Sensor Tower and reported by Wall Street Journal reveal an interesting sector trend.
Nintendo (NTDOY) has plans to open three attraction sites in the US and Japan thanks to a partnership with Comcast (CMCSA).
Do mixed results in the latest quarter and a downbeat outlook suggest that GameStop is on the verge of running out of lives?
Take-Two Interactive’s top-line growth in fiscal 2Q17 shows that it’s successfully managing industry competition, despite its bottom line pressure.
Leading videogame publisher Electronic Arts’ fiscal 2Q17 seemed to offer a glimpse of what could lie ahead. The company reported 10% net revenue growth.
Zynga aims to overcome a few challenging quarters amid tough competition in the digital games market and efforts to move from desktop to mobile platforms.
While an industry-wide shift toward digital copies of games is highly unlikely, a more conceivable risk to the thesis is that more consumers migrate toward digital formats.
Various forward multiple methods are applicable to valuing GME, including P/E, P/FCF, and lease-adjusted enterprise value (or AEV) to EBITDAR.
An aspect of the equity upside in GameStope (GME) is the company’s expansive push in its Tech Brands segment. Management devoted a substantial portion of its most recent investor day to addressing the market potential.
The video game market is somewhat asynchronous or acyclical with the macroeconomic business cycle in that the timing of new consoles tends to dominate any broader retail trend.
The value proposition of GME starts (and ends) with the premise that gamers seek salvage value from their games, particularly those shiny new $60 ones.
There’s a really interesting short-term trade setting up in GameStop, according to Sam Madden, CFA, founder, and CEO of Interactive Buyside.
Retails video game products and PC entertainment software
Publishes online, personal computer, console, handheld and mobile interactive entertainment products