What to Expect from Fox’s Filmed Entertainment Business
Fox’s Filmed Entertainment segment accounted for 27% of the company’s total revenues of $7.7 billion in fiscal 2Q17.
Comcast’s (CMCSA) franchise-focused strategy continues to reap rich dividends for its movie business.
Comcast (CMCSA) expects to incur a significant portion of its capex on its Theme Parks segment.
Netflix (NFLX) has maintained that it intends to spend $6.0 billion on content and produce 1,000 hours of original programming in 2017.
Franchise-focused strategy of movie studios The movie business is likely to change: Hollywood studios are contemplating releasing movies for home viewing within 45 days of their release in theaters. We…
Comcast’s Theme Parks business There is rising competition in the theme parks business to attract visitors through new attractions. Comcast (CMCSA) expects its Theme Parks segment to have strong growth…
Time Warner (TWX) noted that with the spurt in mobile usage to watch videos, it believes that short-form content could become more popular.
Between 2016–2020, Time Warner (TWX) expects to release about 17 movies from its DC Extended Universe, Lego, and World of Harry Potter franchises.
Time Warner said that with SVOD (subscription video on demand) services, serialized edgy programming worked better than on linear television networks.
In 3Q15, Comcast acquired a 51.0% stake in Universal Studios Japan.
Comcast (CMCSA) continues to be focused on its franchises to drive success for its movie business.
Electronic Arts (EA) generated investor returns of 39.3% in the trailing-12-month period and 6.9% in the trailing-one-month period.
Electronic Arts’ (EA) operating cash flow in fiscal 3Q17 increased to $1.1 billion from $226 million in fiscal 3Q16.
In fiscal 4Q17, Electronic Arts (EA) expects GAAP (generally accepted accounting principles) revenues of $1.07 billion.
Electronic Arts (EA) expects its gross margin to be 72.1% by the end of fiscal 2017.
Electronic Arts’ (EA) iconic game FIFA 17 was the best-selling console title in 2016.
Revenue from EA’s international markets fell 5.0% YoY (year-over-year) from $622.0 million in fiscal 3Q16 to $588.0 million in fiscal 3Q17.
Electronic Arts (EA) aims to build a robust mobile gaming portfolio with live services and content updates.
The gaming space has seen a massive transition to digitalization in the last few quarters.
Electronic Arts beat analyst revenue and earnings expectations in fiscal 3Q17 and exceeded its own revenue and earnings guidance as well.